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Thread: Slow a Fast GBA Emulator

  1. #1
    Junior Member
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    Slow a Fast GBA Emulator

    Hi I'm a newbie at linux

    I successfully installed my first program from a source code in my hd installed knoppix.
    The program was Visual Boy Advanced, an emulator for the GBA.

    Now every time I run a game it is too fast.

    I was wondering if any one with experience with this program under Debian can help.

    Thanks All

  2. #2
    Senior Member registered user
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    can you read code, because i was going to suggest read the code... and then find the part where it litually says... "time=cpu speed" to something like "time=real time"... change it so that the emulator's speed/clock runs off real time not how fast the cpu is... if you get what i mean...

  3. #3
    Junior Member registered user
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    Considering how late this post is to the thread, maybe I shouldn't bother asking for more info -_-

    Does it run so fast under windows as well?

    There are a few normal things you may have done within the program, for example there is a speed key that you may have mapped as a button as well (an easy mistake to make), options such as frame skip, Real Time Clock, and more may have something to do with it.

    The most likely conflict I can see with Linux may be how the emu has an option to set the process priority...

  4. #4
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    Quote Originally Posted by gildedlink
    Considering how late this post is to the thread, maybe I shouldn't bother asking for more info -_-

    Does it run so fast under windows as well?

    There are a few normal things you may have done within the program, for example there is a speed key that you may have mapped as a button as well (an easy mistake to make), options such as frame skip, Real Time Clock, and more may have something to do with it.

    The most likely conflict I can see with Linux may be how the emu has an option to set the process priority...
    I've use VBA before on Windows XP. Runs at accurate speeds, not too fast, not too slow. For Linux, trying messing around with the framerate.

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