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Thread: KnoppixQuake - bootable Quake Team Fortress server

  1. #31
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    alex

    hey alex, i have been in contact with Knoppixquake also for the same. The HL/CS/DOD servers are pretty easy to run. There is no installation required. All you have to do is extract the files to a specified directory and give execution access to the 4-5 shell scripts that execute the server (i have tested these thoroughly). The beauty is that since each server listens on a separate port, it is possible through "nohup" to host up to 4 simultaneous ded servers on the machine (memory/cpu/bandwidth permitting)
    please let me know where i can upload these files. my id on hotmail and Yahoo is : bloodmire . Mail me at yahoo with the details.

    Bottom line is that the tarball.Z file is 480MB in size, so you will have to use the mini version (probably command line only) to customize morphix .

    Either way, let me know where I can post the tarball .

    Note that I have already finished off Q2, Q3 (still have to add Urban Terror and OSP). But I wont be releasing these because they use the base pak files from the original CD. Obviously this means that its in violation of the licensing agreement to distribute these freely (unless we distribute the server and make ppl copy the required files after installtion).

    I will be working on a UT2k3 version of the ded server if time permits this week.
    Any requests for ded servers? Let me know. I'm sure I can work with Knoppixquake and Alextreme to help release stuff for gaming / lan parties.

    Also, im not sure what the WineX licensing is for redistribution, but I think you can download the source code and compile it for distro. If thats possible, it would be great to allow users to run winblow$ games on their Linux box

  2. #32
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    Hi,

    i downloaded the iso and get the server running.
    But i don't get a connect with the Quake client.
    Is there anything special i need to install to my Quake 3 Arena ?
    Mod's etc?

    Best regards and thanks in advance

    Jörg

  3. #33
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    Quote Originally Posted by Jolli
    Hi,

    i downloaded the iso and get the server running.
    But i don't get a connect with the Quake client.
    Is there anything special i need to install to my Quake 3 Arena ?
    Mod's etc?

    Best regards and thanks in advance

    Jörg
    Jorg, no offense, but i think you need the quake I client. Knoppixquake is te Quake I server version of CTF

  4. #34
    Senior Member registered user
    Join Date
    Dec 2002
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    196

    Re: alex

    Quote Originally Posted by bloodmire
    hey alex, i have been in contact with Knoppixquake also for the same. The HL/CS/DOD servers are pretty easy to run. There is no installation required. All you have to do is extract the files to a specified directory and give execution access to the 4-5 shell scripts that execute the server (i have tested these thoroughly). The beauty is that since each server listens on a separate port, it is possible through "nohup" to host up to 4 simultaneous ded servers on the machine (memory/cpu/bandwidth permitting)
    please let me know where i can upload these files. my id on hotmail and Yahoo is : bloodmire . Mail me at yahoo with the details.
    D
    kay, if knoppixquake want's to have a go at it first i wont barge in, got more that enough ideas to keep me busy for the next 20 years...

    Then again, i'm coordinating an effort to build a server-based morphix-iso, with all the goodies you would expect from a nice debian install. When this is stable we could make a few game-server minimodules, but this is may take some time (depending on how fast we get the servermodule working). I don't know if you have any webspace, you could directly ftp it to me, but i won't be able to put it up public (being a huge tarball). Just say so and i'll arrange an account, but i don't know if knoppixquake would want to try it first.

    Maybe it would be better for me to focus on the gamemod, and get that q3a and ut democlients working? CS would be a whole different story, wineX isn't totally free (them bastids )

  5. #35
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    knoppixquake

    alex even as i speak, im uploading the file to knoppixquake's server...358 out of 480 mb done. why dont we wait for KQ (im gonna refer to him as KQ from now on...too hard to type in the whole name) to get back on the forums and provide direction as to what he plans to do with the tarball. Of course you still need to set me up with an FTP id..so let me know whenever

  6. #36
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    Yups, forgot all about it yesterday, real life was a bit hectic

    Sure, let KQ set out the lines, no problem

  7. #37
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    cool

    anyw way we could just get the whole game?? why just have server options!

  8. #38
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    Long Island, NY, USA
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    Re: cool

    Quote Originally Posted by agent
    anyw way we could just get the whole game?? why just have server options!
    Yup, that's what I've been saying!

  9. #39
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    Re: cool

    Quote Originally Posted by agent
    anyw way we could just get the whole game?? why just have server options!
    the whole games are proprientary, non-distributable, usually. So demos can be used. On the other hand, often the server is free and distributable... so we make the servers.... and throw the demos on

  10. #40
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    whole games?

    God is right (isnt god always right ) . anways it might make more sense to have people publish how they remastered licensed clients on their own cds. that way, no software licensing breach and yet the knowledge is always available to do it on your own at home. the standard distros would only contain demos (agreed)!

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